Wednesday, March 30, 2011

Overview of TableTop Raceways

T.T.R. is a boardgame that uses diecast cars and 6 sided dice as its medium for gameplay, it was created in the mid 90s first made on cardboardboxes broken down and drawn out. Since then it has slowly evolved and has come a long way from its simple rules and early roots.

In 2004, improvement's were being made as we managed to 'streamline' the look and feel converting to the now 'vinyl' roll up tracks.And the first official rulebook had finally been written out and a new element of gameplay was added with the cards and 'driver experience' points.

Not much has been done since with it, and there has been alot of dead time since then,due to unforseen life events, but that is slowly changing and we are currently near the ending of the 'alpha' stage play testing and have moved onto much more of a 'beta' type play testing attitude.

Brief overview of gameplay:

There are 4 differnt types of cards in the game, Raceday,Pit,Crash and Track condition, which are briefly explained below:
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Raceday cards- Drawn at the start of the race for each car, some cars will get "bonuses" added on to there die rolls for the race if they are lucky.

Pit cards- When a car pits he draws a pit card, these cards can either have positive or negative outcomes.

Crash cards- When a driver has failed to regain control of his car after he is starting to 'spin out' and lost his saving grace die roll, a crash card is drawn to see where this car goes, wheather it is into the wall,droping below the apron,or into another car or if hes lucky he won't hit anything and just 'flat spot' his tires.

Track Condition cards- The temperature on a track will change throughout a race and as most race fans know, the "groove" on the track will change throughout the day and the cars will perform better on differnt areas on the track as the race goes on, to demonstrate this aspect from real life is what the track condition cards are for. You will recieve die roll bonuses if your car is where the "groove" is at, wheather it is on the high side of a corner for one lap or then changes to the lower part of the corners the next lap, later on in the race you will know as a new track condition card is drawn each lap when the leader passes the start/finish line.
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Cars may draft,slingshot,block or make an "aggressive" move on another car throughout the race to keep things interesting as the race progresses.

There are also "Track Momentum" bonuses signified by the pluses on the gameboard track to demonstrate the realisim of not "binding" your car up when you come out of a corner and instead just letting it glide to the outside, you will be rewarded for this.


This is just a very brief overview of SOME of the elements of T.T.R. If you have any questions about the game, please feel free to ask!

More game demos will be given soon and dates for these will be given shortly!

Wednesday, March 23, 2011

Update to Rulebook Coming!

Looking through the rulebook we have found that some rules need to be updated as we have expounded on them over the years. The rulebook has not been changed or updated since 2004! Some things have changed over the years and we have added rules,changed rules, and switched some rules around from the basic rules to optional and optional to basic rules. And some new rules are needed for some new situations we have encountered over the years that had not been addressed in the old rulebook! Stay tuned for more details!

Monday, March 7, 2011

Full game session this Saturday!

March 12th, At the CABS (Columbus Area Boardgaming Society) Location from 11:30am-4pm We will be giving game demos! Come and see what T.T.R. (Table Top Raceways) is all about!  

670 Lakeview Plaza Blvd.
Suite E
Worthington, Ohio 43085

    

Thursday, March 3, 2011

!!Welcome Race Fans!!!

Table-Top Raceways.

'The Ultimate Boardgame for Stockcar Racing'

Racing news and updates about the game will now be found here on our new site!